The Giant Snowball will knock melee defenders away from her, while her snare will keep them where they are for the most part. The Giant Snowball pairs very well with the Ram Rider, especially on offense.These air troops can help protect the Ram Rider from counters like Goblins or Goblin Gang. The Ram Rider can be used with Minions or Bats.Deploying her in front of the building targeting unit will cause her to collides with them and obstruct their pathing, keeping them from reaching the Tower for an extra second.With her slow speed, she won't move fast enough to allow the unit to be freed until it has taken a lot of damage. This makes her a great counter to most building targeting units, especially the Hog Rider, Balloon, and herself since she can slow them down heavily and prevent a lot of damage from being dealt. She can almost completely immobilize single troops, such as a Golem or Mini P.E.K.K.A. The Ram Rider is very viable on defense, given the situation.Place them near the Ram Rider, or she'll snare them, immobilizing them and dealing massive damage to the tower. and Mega Knight are also great counters because of their high health and high damage (Mega Knight knocks the Ram Rider back when he spawns, giving more time to destroy them). The Skeleton Army and Minion Horde can completely stop a Ram Rider with quick reaction time.Always be sure to stop its charge with a building or Zap so that it lands minimal damage on any Tower. Keep in mind that the Ram's charging hit deals incredible damage.The rider snares them, rendering them almost completely immobile. Ram Rider can easily shut down slow, tanky troops such as P.E.K.K.A.
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